

AD&D: Eye of the Beholder on SNES is one of those games that makes you feel like you're actually mapping out dungeons on graph paper—except without the paper cuts. You start by rolling up a party of four (good luck choosing classes—I always end up with at least one useless thief), then dive straight into this claustrophobic, first-person dungeon crawl where every shadow might hide a gelatinous cube or a trapdoor.
The combat’s grid-based and weirdly tense—you’re constantly shuffling your fighters to the front while mages lob spells from the back. And the puzzles? Some are clever, some are just cruel (looking at you, teleporter maze). The atmosphere’s thick with that classic D&D vibe, all flickering torches and ominous whispers when something’s about to eat your face. Just don’t expect fancy cutscenes—this is pure, old-school "figure it out or die" RPGing.
It’s brutal, kinda janky, and absolutely nails that feeling of being in over your head. If you survive the first few floors, you’ll probably stick around to see what fresh horror waits deeper down.
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