

Ultima VI on SNES is one of those RPGs that feels massive even by today's standards. Sie beginnen auf einer winzigen Insel gestrandet, und innerhalb weniger Minuten sind Sie in einer Welt knietiefe, in der jeder NPC etwas Seltsamerweise zu sagen hat-wie ein Typ wird über sein vermisstes Huhn schimpfen, während eine andere lockere die Überlieferung über einen alten Krieg fallen lässt. The whole "False Prophet" thing? Yeah, it's not just some generic evil dude; the story actually makes you question who's really in the wrong here.
Combat's a mix of real-time and turn-based, which sounds messy but somehow works once you get the hang of it. And the inventory system? Classic Ultima jank—prepare to spend way too much time arranging potions in your backpack. But that's part of the charm. If you're into old-school RPGs where you actually have to think instead of just mashing through dialogue, this one's a gem. Just don't expect the graphics to hold your hand.
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