

Ultima VI on SNES is one of those RPGs that feels massive even by today’s standards. You start off stranded on a tiny island, and within minutes, you’re knee-deep in a world where every NPC has something weirdly specific to say—like, some guy will rant about his missing chicken while another casually drops lore about an ancient war. The whole "False Prophet" thing? Yeah, it’s not just some generic evil dude; the story actually makes you question who’s really in the wrong here.
Combat’s a mix of real-time and turn-based, which sounds messy but somehow works once you get the hang of it. And the inventory system? Classic Ultima jank—prepare to spend way too much time arranging potions in your backpack. But that’s part of the charm. If you’re into old-school RPGs where you actually have to think instead of just mashing through dialogue, this one’s a gem. Just don’t expect the graphics to hold your hand.
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