

If you grew up with Tintin comics, this Game Boy adaptation of Tibet nails the vibe—it’s got that classic adventure feel where you’re scrambling up icy cliffs, poking around monasteries, and trying not to get wrecked by yetis. Snowy’s there to sniff out clues (and occasionally bark at nothing), and the pixel art actually does justice to Hergé’s clean-lined style.
First 10 minutes? You’re already knee-deep in avalanches and deciphering cryptic notes left behind by Tintin’s missing friend. The puzzles aren’t just filler—some had me staring at the screen like, "Wait, do I combine this rope with the prayer wheel or what?" Classic Game Boy jank in the best way.
It’s short, but that just means no fluff—just snowy peaks, suspicious sherpas, and one very determined reporter. Perfect for a lazy afternoon if you miss when games didn’t overexplain everything.
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