Play Soreike! Amida-kun (japan) Online

Climb stages, draw ladders, avoid enemies, and collect bells while solving puzzles.

Soreike! Amida-kun (japan) Game
Soreike! Amida-kun (Japan) game

🎮 Game Controls

Make sure the game window is active to play.

  • ↑↓←→ Move
  • Z Btn A (Jump)
  • X Btn B (Run/Fire)
  • Enter Start
  • V Select
1 / 2: Quick Save / Quick Load | + : Fast Forward

About Soreike! Amida-kun (japan)

Soreike! Amida-kun (Japan) thumbnail
Category
Platformer
Platform
Game Boy
File size
16
Release year
1991
Developer
Konami

I first came across Soreike! Amida-kun on the Game Boy back in 1991, a Konami release that fit right in with the platform's library of quirky Japanese titles. It wasn't a blockbuster, just one of those curious games you'd find if you dug a little deeper into the system's catalog.

You control Amida-kun, a little round character, and your goal is to climb upward through a series of single-screen stages. The main mechanic involves drawing your own ladders directly onto the screen to create a path upward, which you must do while avoiding or defeating enemies that crawl along the pre-drawn lines. You collect bells scattered throughout each stage, and you need a certain number to advance, adding a light puzzle element to the platforming. The game demands careful planning because if you draw a ladder incorrectly, you can easily trap yourself or leave no route to a required bell. It feels like a quiet, thoughtful puzzle game disguised as a platformer, where your own hastily drawn lines are often your biggest obstacle.

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