Mahoujin Guru Guru

Mahoujin Guru Guru Game

šŸ“… 1991 āœļø Enix

Game Boy

Mahoujin Guru Guru game
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Mahoujin Guru Guru on Game Boy is one of those weird little RPGs that just oozes charm. You play as Nike and Kukuri—a clueless hero and an actual witch-in-training—bumbling their way through a world that doesn’t take itself too seriously. The first thing you’ll notice is how bright and goofy everything looks, like the manga came to life in chunky pixels.

Combat’s simple but fun—Kukuri’s magic circles are the real star, where you draw shapes to cast spells. Mess up the drawing and you might accidentally heal the enemy instead (which, honestly, fits the game’s vibe). The dungeons are packed with silly NPCs and traps that feel more like pranks than actual threats. It’s not super deep, but the writing’s full of dumb jokes and fourth-wall breaks that keep it entertaining.

If you’ve seen the anime, you’ll spot all the references, but even if you haven’t, it’s a solid pick for anyone who likes RPGs with personality over grind. Just don’t expect a serious epic—this is the kind of game where the final boss might trip over his own cape.

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