Play Chibi Maruko-chan 4 - Kore Ga Nihon Dayo! Ouji-sama (japan) Online

Guide Maruko-chan through platforming stages, jumping and collecting daruma dolls to rescue the prince.

Chibi Maruko-chan 4 - Kore Ga Nihon Dayo! Ouji-sama (japan) Game
Chibi Maruko-chan 4 - Kore Ga Nihon Dayo! Ouji-sama (Japan) game

🎮 Game Controls

Make sure the game window is active to play.

  • ↑↓←→ Move
  • Z Btn A (Jump)
  • X Btn B (Run/Fire)
  • Enter Start
  • V Select
1 / 2: Quick Save / Quick Load | + : Fast Forward

About Chibi Maruko-chan 4 - Kore Ga Nihon Dayo! Ouji-sama (japan)

I picked up Chibi Maruko-chan 4 - Kore Ga Nihon Dayo! Ouji-sama for the Game Boy a while back. It came out in 1992 from Epoch, a company that released a few titles based on the popular anime. This was during that era where you'd find all sorts of quirky Japanese licenses on the handheld, games that never made it outside the country. It fits right in with that specific, experimental period for the system.

You control Maruko-chan herself, navigating her through a series of side-view platforming stages. The main goal is to find and rescue the prince, which involves running, jumping over gaps, and climbing ladders across different Japanese-themed locations. A couple of the main mechanics include collecting special items, like the daruma dolls hidden in stages, and using a jump attack to defeat the various enemies that get in your way. The pacing is generally relaxed, not too punishing, making it a game you can play in short bursts. It feels like a simple, charming little adventure from a bygone time.

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