

Dune II on Genesis is one of those rare cases where the console port actually improves on the PC original. Yeah, the controls take some getting used to—you're stuck selecting one unit at a time instead of box-dragging like later RTS games—but once you adjust, it’s weirdly satisfying. Something about the way the cursor snaps to units just feels right.
Picking between the three houses changes everything. Atreides get those slow but beefy sonic tanks, Ordos are all about sneaky sabotage, and Harkonnen? Pure, unapologetic firepower. Watching a line of their devastators roll over enemy sandworms never gets old. The spice must flow, after all.
It’s janky by modern standards, but there’s a rhythm to the chaos that still holds up.
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