

Best of the Best – Champ. Karate is one of those early fighting games that somehow feels both stiff and chaotic at the same time. You pick your fighter (I always went for the guy with the red headband—no idea why), and suddenly you're thrown into these weirdly floaty karate matches where punches and kicks have this exaggerated wind-up.
The AI isn't exactly smart—sometimes they just stand there eating hits—but the later opponents get weirdly cheap with their combos. The backgrounds are these pixelated dojos and city rooftops that somehow make the whole thing feel more dramatic than it actually is. And that announcer yelling "Fight!" in that grainy Genesis voice? Pure nostalgia.
It's not Street Fighter, but if you grew up with a Genesis, you probably mashed buttons in this at least once. Just don't expect deep mechanics—half the fun is laughing at how janky some of the animations are.
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