Play Worms (dos) Online

Control teams of worms to eliminate opponents using weapons on destructible terrain.

Worms (dos) Game
Worms (DOS) game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Worms (dos)

Worms (DOS) thumbnail
Category
Turn-Based
Platform
MS-Dos
File size
68761520
Release year
1995
Developer
Team 17 Software Limited

Worms is a turn-based strategy game released in 1995 for MS-DOS. Developed by Team 17 Software Limited and published by Ocean Software Ltd., the game falls into the artillery and turn-based strategy genres. It presents a side-view perspective where players command teams of cartoon worms in tactical combat across destructible landscapes.

Players control one of up to four teams, each consisting of four individual worms. The core objective is to eliminate all opposing worms by depleting their health through weapon attacks. Gameplay proceeds in a turn-based structure where each player controls a single worm from their team per turn. During a turn, a worm can be moved left or right, or made to jump, within a strict time limit. Movement carries risks, as falling from a great height causes health loss and ends the turn, while falling into water or off the play area results in immediate death. The primary action each turn is a single attack, where the player aims a selected weapon, factoring in environmental elements like wind and gravity, before firing to end the turn.

The game features a variety of weapons and tools that define its tactical systems. Standard armaments include bazookas and grenades, which are influenced by randomized wind conditions and projectile physics. Other options range from close-range attacks like the Fire Punch to area-of-effect strikes such as dynamite and air strikes. Utilities like ropes and girders allow for creative movement and terrain modification. Battles take place across ten distinct terrain styles, including forests, deserts, and low-gravity lunar landscapes. The environment is fully destructible, with weapon shots carving craters and tunnels into the ground, permanently altering the battlefield and creating new strategic considerations for subsequent turns.

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