Play Unlimited Adventures Online

Create and customize your own fantasy adventures with turn-based combat.

Unlimited Adventures Game
Unlimited Adventures game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Unlimited Adventures

Unlimited Adventures thumbnail
Category
Turn-Based
Platform
MS-Dos
File size
5609551
Release year
1993
Developer
MicroMagic, Inc.

Unlimited Adventures is a role-playing game construction set released in 1993 for MS-DOS. Developed by MicroMagic, Inc. and published by Strategic Simulations, Inc., it is a licensed title based on the Advanced Dungeons & Dragons rules, specifically designed for creating fantasy adventures within settings like the Forgotten Realms. The software functions as both a game creation tool and a required engine to play the adventures made with it, operating from a first-person perspective and utilizing turn-based combat systems.

Players using Unlimited Adventures act as designers, building complete role-playing campaigns composed of individual modules, or levels. The core design process involves constructing environments by placing walls and selecting visual themes for floors and ceilings. The designer then populates these spaces by scripting events, which govern all interactive elements such as combat encounters, dialogue with non-player characters, visits to shops or temples, and party management. The system includes an extensive library of pre-made graphical assets depicting monsters, characters, and items, which can be freely edited, and also supports the import of custom artwork. A full example adventure titled "Heirs to Skull Crag" is provided to demonstrate the toolset's capabilities.

When played, the adventures created with Unlimited Adventures follow the structure of the Gold Box series of AD&D computer games. The player controls a party of adventurers, navigating cities and dungeons from a first-person view to explore, converse, and discover treasure. Upon initiating combat, the perspective shifts to a tactical, top-down display where each party member can be given individual commands in turn-based battles against opponents. This cycle of exploration and tactical combat forms the fundamental gameplay loop for any adventure produced with the software.

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