Play Ultima: Worlds Of Adventure 2 – Martian Dreams Online

Explore a Martian civilization, interact with historical figures, and engage in turn-based combat.

Ultima: Worlds Of Adventure 2 – Martian Dreams Game
Ultima: Worlds of Adventure 2 – Martian Dreams game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Ultima: Worlds Of Adventure 2 – Martian Dreams

Ultima: Worlds of Adventure 2 – Martian Dreams thumbnail
Category
Turn-Based
Platform
MS-Dos
File size
2177475
Release year
1991
Developer
ORIGIN Systems, Inc.

Ultima: Worlds of Adventure 2: Martian Dreams is a role-playing game released in 1991 for MS-DOS. Developed and published by ORIGIN Systems, Inc., it is the second title in the Worlds of Ultima series. The game presents a science fiction narrative with steampunk elements, viewed from a top-down perspective, and utilizes a turn-based combat system.

Players control the Avatar and a party of companions who are transported from 1893 to Mars after an experimental space cannon is fired during the Chicago World's Fair. The primary objective involves exploring the seamless graphical world of Martian civilization, interacting with its environment, and finding a way to return home. Gameplay is divided between navigating the landscape, engaging in turn-based party combat, and conversing with a large cast of non-player characters. These characters include several historical figures from the period, such as Nikola Tesla and Marie Curie, who provide context and quests. A significant portion of play involves solving puzzles and locating specific items that are necessary for story progression.

Progression through the game is driven by completing these objectives and navigating the dangers of the Martian setting. The structure maintains a focus on exploration and interaction, with the player managing the entire party's actions and inventory. The game world is presented without separate combat screens, allowing for continuous movement and engagement with various objects and characters throughout the adventure.

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