Play Treasures Of The Savage Frontier Online
Control a party of heroes in tactical turn-based battles against the Zhentarim.

🎮 Game Controls
Mouse capture required. Tap screen to active.
- Move
- Action / Fire
- Attack / Strafe
- Menu
- Yes / No Answers
About Treasures Of The Savage Frontier
Treasures of the Savage Frontier is a role-playing game released for MS-DOS in 1992. Developed by Beyond Software, Inc. and published by Strategic Simulations, Inc., it is a sequel to Gateway to the Savage Frontier. The game is a licensed Advanced Dungeons and Dragons title that utilizes the Gold Box engine, presenting its fantasy world from a first-person perspective and featuring turn-based tactical combat.
The player controls a party of adventurers, known as the Heroes of Ascore, who are summoned to the dwarven city of Llorkh. Their initial mission to confront remaining Zhentarim forces quickly expands into a larger plot involving the protection of ambassadors from the Lord's Alliance. When these ambassadors are kidnapped, the party must clear their own name and thwart a conspiracy aimed at destabilizing the region. Progression is structured around exploring towns, wilderness areas, and dungeons from an overhead map view, with the game allowing players to import their characters from the previous title. Key gameplay systems include first-person, grid-based navigation of environments with 90-degree turns, and managing party resources such as hit points and armor class. The game also incorporates weather conditions that can influence travel and non-player character interactions.
Combat is a central component, triggered through random encounters or scripted events. When a battle begins, the perspective shifts to an isometric, tactical view where each party member and enemy is represented as an individual icon on a grid. Players take turns moving their characters a limited number of spaces per round, positioning them strategically on the battlefield. Tactical considerations include using environmental obstacles for cover, blocking doorways to control enemy movement, and protecting vulnerable spellcasters with more durable characters. Defeating groups of foes provides experience points for character advancement, continuing the progression system established in its predecessor.
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