Shin Megami Tensei Devil Children : Shiro No Sho

Shin Megami Tensei Devil Children : Shiro No Sho Game

📅 2002 ✍️ Atlus

Game Boy Color

Shin Megami Tensei Devil Children : Shiro No Sho game
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Shin Megami Tensei Devil Children: Shiro No Sho is one of those weird little GBC RPGs that somehow pulls you in despite the tiny screen. You start off as a kid who can talk to demons—pretty standard for SMT—but the twist here is you’re basically recruiting and fusing them Pokémon-style while navigating some surprisingly tough dungeons.

The demon fusion system is addictive once you get the hang of it, though early on I kept accidentally making useless combos. (Pro tip: don’t just mash demons together hoping for the best.) The battles are classic turn-based, but with that signature SMT difficulty—expect to get wrecked if you’re not paying attention.

It’s got that old-school charm with chunky pixel art and a soundtrack that somehow makes the Game Boy’s beeps sound epic. If you’re into dungeon crawlers with a monster-collecting twist, this one’s a hidden gem. Just don’t expect it to hold your hand.

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