
Digimon : Computer Articles Game

Digimon: Computer Articles is one of those weird little Game Boy Color gems that feels like a mix between a Tamagotchi and an RPG. You start off with a fresh Digimon egg—mine hatched into a Botamon, which looks like a tiny black blob with eyes—and then you’ve gotta train the thing by feeding it, battling, and making sure it doesn’t just… die. Yeah, they can straight-up perish if you neglect them too much.
The battles are simple turn-based fights, but the real hook is watching your Digimon evolve based on how you raise it. Mess up the training, and you might end up with a Numemon instead of something cool like Greymon. The pixel art’s surprisingly charming for a GBC game, especially when your Digimon finally digivolves after all that work.
It’s janky in places (good luck figuring out some of the stat mechanics at first), but there’s something weirdly satisfying about raising a monster in your pocket. Just don’t forget to save—losing a Digimon you’ve trained for hours hurts way more than it should.
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