

Wizardry V on SNES is one of those old-school dungeon crawlers that doesn’t hold your hand—you’ll be mapping grids on graph paper like it’s 1992. The moment you boot it up, you’re staring at a blank party sheet, agonizing over whether to roll a ninja or a bishop (spoiler: you’ll probably reroll stats for an hour).
The dungeons are brutal in that classic Wizardry way—dark, twisty, and full of monsters that’ll wipe your party if you’re careless. But there’s something weirdly satisfying about stumbling into a hidden room or finally outsmarting a teleporter maze. And yeah, the Maelstrom’s secrets? They’re buried deep, behind puzzles that’ll make you second-guess every step.
If you’re into retro RPGs with zero hand-holding, this one’s a time capsule worth dusting off. Just don’t blame me when your party gets petrified by a random cockatrice.
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