

Ultima: Runes of Virtue II is one of those SNES RPGs that feels like it got lost in time—not quite as flashy as the big names, but there’s something weirdly charming about it. You start off picking between the Avatar or a custom hero, and honestly, I went with the Avatar because the sprite looked cooler. The overworld’s got that classic top-down Ultima vibe, but the dungeons? They’re these weird, maze-like puzzles where you’re constantly pushing blocks and dodging traps while skeletons and slimes try to ruin your day.
Combat’s simple—just bump into enemies to attack—but the real challenge is figuring out how to navigate the dungeons without getting stuck. There’s this one early puzzle where you have to light torches in a specific order, and I swear I spent way too long brute-forcing it before realizing the game actually gives you hints if you talk to NPCs. Classic Ultima move—always read the dialogue.
It’s not as deep as the mainline Ultima games, but for a portable-style RPG crammed onto the SNES, it’s got this weirdly addictive quality. Just don’t expect a sprawling epic—this is more of a dungeon-crawler with a side of virtue-themed philosophy.
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