

If you grew up with Tintin comics, this SNES game feels like flipping through a playable version of those pages. You start off in a jungle, switching between Tintin, Snowy, and Haddock—each with their own quirks (Snowy’s tiny but surprisingly useful for squeezing through gaps). The pixel art nails Hergé’s clean-line style, and the music’s got that adventurous bounce.
It’s part platformer, part puzzle solver—you’ll be pushing crates, dodging traps, and occasionally getting into slapstick brawls with Thomson and Thompson. Some sections drag a bit (that temple maze still gives me flashbacks), but uncovering Inca secrets while outsmarting villains feels straight out of the comics. Just don’t expect deep combat—it’s more about the charm and nostalgia.
Honestly, half the fun is spotting little details, like how Haddock grumbles when you make him jump. Not the hardest SNES game, but a solid pick for fans.
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