

Ever heard of Sword World SFC? It's this weird little SNES RPG from Japan that never made it overseas—sort of a tabletop-inspired dungeon crawler with a party system that feels like someone mashed up D&D and early Final Fantasy. You roll stats for your characters at the start (good luck getting a decent warrior on your first try), then dive into grid-based dungeons where every wrong turn might get your party ambushed by floating eyeballs or goblin shamans.
The combat’s turn-based but weirdly fast-paced, and the spell effects are these crunchy 16-bit explosions that somehow never get old. Half the fun is figuring out how the heck the skill system works since the menus are all in Japanese—though if you’ve played enough retro RPGs, you’ll pick it up faster than you’d think. Just don’t expect much hand-holding. It’s the kind of game where you’ll scribble notes on graph paper like it’s 1993 again.
If you’re into obscure SNES deep cuts, this one’s a trip—especially if you’ve got a soft spot for janky, ambitious RPGs that didn’t quite stick the landing. Still weirdly charming, though.
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