Star Trek - The Next Generation - Futures Past

Star Trek - The Next Generation - Futures Past Game

📅 1994 ✍️ Spectrum HoloByte

Super Nintendo

Star Trek - The Next Generation - Futures Past game
Z A
X B
A X
S Y
V Select
Enter Start
Move

Okay, so Star Trek: The Next Generation - Futures Past on SNES is basically like playing through a lost episode of the show—if that episode had clunky 16-bit away missions and some seriously weird difficulty spikes. You start off on the Enterprise bridge, getting orders from Starfleet, and suddenly you're juggling between ship combat (which feels like a slow-motion chess match) and leading landing parties down to planets where every rock looks suspiciously like a palette-swapped version of the last one.

The dialogue tries *so hard* to sound like the show, complete with Picard’s "Make it so" and Data’s awkwardly literal responses, but the translation to SNES means you’re mashing through text boxes half the time. Still, there’s something weirdly charming about micromanaging your crew’s phaser settings or negotiating with aliens using a menu system that feels like a multiple-choice ethics quiz.

Just don’t expect smooth sailing—some of the missions are brutal without a guide, and the space battles can drag if you don’t nail the shield rotations early. But if you ever wanted to yell "Shields up!" at your CRT while Wesley Crusher gets KO’d by a random energy vortex, this is your game.

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