Play Sea Rogue Online

Explore shipwrecks, salvage treasures, and compete for the ultimate submarine.

Sea Rogue Game
Sea Rogue game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Sea Rogue

Sea Rogue thumbnail
Category
Strategy
Platform
MS-Dos
File size
2981633
Release year
1992
Developer
Software Sorcery

Sea Rogue is a simulation game released in 1992 for MS-DOS, developed by Software Sorcery and published by Microplay Software. The game places players in the role of a treasure hunter who explores real-world shipwrecks, including historically significant vessels like the Titanic. The primary objective is to accumulate wealth by salvaging artifacts, with the ultimate goal of purchasing a high-tech submarine called the Sea Rogue to outperform a rival character known as Evil Eddy, the world's richest man.

Players manage a team and a vessel, navigating to coordinates provided by maps, though some maps are deliberately misleading. Upon reaching a wreck site, players deploy crew members equipped with tools such as spearguns and metal detectors to survey the seabed. The gameplay involves mapping underwater terrain, detecting metal concentrations, and recovering valuable items. Each discovered ship must be identified, and the game includes hundreds of real wrecks with accurate cargo manifests and historical background information. After a dive, players return to port to sell salvaged artifacts and use the proceeds to upgrade equipment and purchase information leading to new, potentially more lucrative wreck sites.

Progression is tied to wealth accumulation, requiring the exploration of numerous wrecks to afford the advanced Sea Rogue submarine. This vessel is equipped with torpedo tubes and deep-sea probes, enabling access to deeper or more modern wrecks like freighters and introducing defensive capabilities against rival interference. Wreck locations are randomized with each new game, encouraging repeated playthroughs. The game concludes when the player has secured enough treasure to retire, having successfully navigated the challenges of deep-sea salvage and competition.

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