

SD Gundam GX is that classic SNES sequel where you're still commanding tiny, super-deformed Gundams in turn-based battles—but everything's a little sharper this time around. The sprites have more detail, the maps feel less cramped, and there's just enough new units to make you second-guess your old strategies.
You start off picking your squad from a roster of familiar mobile suits (Zaku II or Gundam? Decisions, decisions), then drop into grid-based fights where positioning matters way more than you'd think. The chunky pixel explosions when beams connect never get old, and somehow the tiny pilots yelling in Japanese adds to the charm. If you played the first one, you'll notice the tweaks right away—it's still very much a slow, methodical war of attrition, but with just enough polish to feel fresh.
Honestly, it's one of those games where losing a unit actually stings because you spent five turns carefully leveling them up.
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