

Illusion of Time (or Illusion of Gaia, depending on where you played it) is one of those SNES action-RPGs that sticks with you. You play as Will, a quiet kid with weird psychic powers, traveling across ruins and ancient cities to stop a comet from wrecking the planet. The combat’s simple—mostly just whacking monsters with a flute-turned-weapon—but the locations are what sell it. One minute you’re in a creepy Aztec pyramid, the next you’re dodging traps in a sunken ship. Also, the NPCs actually have personality, which was rare for the time. Some of the puzzles are a bit obscure, but figuring them out feels satisfying. It’s got that 90s JRPG charm where everything’s just a little melancholic and strange.
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