Play Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok Online

Fight against a criminal syndicate while leveling up your skills.

Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok Game
Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok

Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok thumbnail
Category
Fighting
Platform
MS-Dos
File size
20440087
Release year
1997
Developer
TG Entertainment

Eojjeonji Joheun Il-i Saenggil Geot Gateun Jeonyeok is a beat-em-up video game released for MS-DOS in 1997. Developed by TG Entertainment and published by Korea Media Link, the game is based on a Korean comic book by Myung Jin Lee. It presents its action from a side view perspective, fitting within the arcade and brawler genres.

Players control Namgoong Gunn, a teenager attempting to leave a violent past behind at a new school. His journey begins when his wallet is stolen after he sees a young woman, leading him to pursue the thief. This incident draws him into a conflict with a major criminal organization, forming the narrative backdrop for the action. Progression involves moving through linear stages, defeating groups of adversaries that appear along the way. The core gameplay revolves around a combination of basic punches, kicks, and jumps to confront enemies, reminiscent of classic street fighting titles.

Beyond this foundational combat, the game incorporates role-playing game mechanics. Defeating or damaging enemies grants experience points. Upon accumulating enough points, the game enters a level-up screen. Here, players can allocate points to enhance various attributes, such as the character's health, attack strength, and movement speed. The same system allows for the acquisition of new techniques, which can include abilities like a forward dash, the capacity to grab opponents, and faster recovery from being knocked down. This structure adds a layer of character progression to the traditional stage-based beat-em-up format.

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