Play Dune Ii: The Building Of A Dynasty Online

Control a House to collect spice, build units, and battle on Arrakis.

Dune Ii: The Building Of A Dynasty Game
Dune II: The Building of a Dynasty game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Dune Ii: The Building Of A Dynasty

Dune II: The Building of a Dynasty thumbnail
Category
Strategy
Platform
MS-Dos
File size
9400527
Release year
1992
Developer
Westwood Studios, Inc.

Dune II: The Building of a Dynasty is a real-time strategy game released in 1992 for MS-DOS. Developed by Westwood Studios and published by Virgin Games, it is a licensed title set in the science fiction universe of Frank Herbert's Dune. The game presents a top-down view of the action and is recognized for establishing foundational mechanics of its genre.

Players control one of three rival Great Houses: House Atreides, House Harkonnen, or House Ordos. The objective is to dominate the planet Arrakis by managing spice harvesting operations and engaging in military conflict with opposing factions. Early missions focus on accumulating a set amount of credits through spice extraction, while later missions require the complete elimination of all enemy forces. Progression is structured through a series of individual battles, with players selecting their next mission from a map of the planet between stages.

The core gameplay revolves around resource management and base construction. The sole resource is spice, which is collected from the sandy terrain by mobile harvesters and processed into credits at refineries. These credits fund the construction of various buildings and military units. Structures, which must be placed on rocky ground, include production facilities, defensive turrets, and radar stations. Players command a mix of infantry, light vehicles, and tanks, with each House having access to one unique unit. A persistent environmental threat comes from the giant sandworms that inhabit the spice fields; they are attracted to movement on sand and can destroy any unit. As the campaign advances, more advanced structures and units become available, including a palace building that grants each House a unique special ability.

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