Play Battle Chess Ii: Chinese Chess Online

Strategically move pieces and engage in animated battles on a Chinese chessboard.

Battle Chess Ii: Chinese Chess Game
Battle Chess II: Chinese Chess game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Battle Chess Ii: Chinese Chess

Battle Chess II: Chinese Chess thumbnail
Category
Strategy
Platform
MS-Dos
File size
949109
Release year
1990
Developer
Interplay Productions, Inc.

Battle Chess II: Chinese Chess is a strategy board game released in 1990 for MS-DOS. Developed and published by Interplay Productions, the title is a sequel that adapts the classic game of chess to the rules and presentation of Chinese chess, also known as xiangqi. The game falls into the board and party game genre, offering a top-down perspective of the game board.

Players control one side of a Chinese chess army, with the objective being to checkmate the opponent's general, which is analogous to the king in Western chess. The game follows the standard rules of xiangqi, which uses a board divided by a river and features unique pieces such as counsellors, ministers, and cannons, replacing traditional Western pieces like the queen and bishop. Progression occurs through turn-based moves on a grid, where each piece type has distinct movement and capture rules. A defining gameplay system is the animated battle sequence that triggers when one piece attempts to capture another, visually depicting the conflict before resolving the capture. The core systems involve strategic piece movement, positional play to control the board, and direct confrontation to eliminate the opponent's key pieces.

The structure is that of a one-on-one match, with players taking alternating turns to maneuver their pieces. The game includes standard Chinese chess setups and rules, requiring familiarity with the movement of pieces like the horse, elephant, and cannon. The pacing is determined by player decisions, with matches advancing through tactical exchanges and the eventual pursuit of checkmate. The visual presentation focuses on the board and the animated combat sequences that occur during captures.

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