Play Batman Forever (dos) Online

Control Batman or Robin to fight villains using gadgets and martial arts.

Batman Forever (dos) Game
Batman Forever (DOS) game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Batman Forever (dos)

Batman Forever (DOS) thumbnail
Category
Fighting
Platform
MS-Dos
File size
8517601
Release year
1996
Developer
Probe Entertainment Ltd.

Batman Forever is a licensed video game released in 1996 for MS-DOS, based on the 1995 film of the same name. Developed by Probe Entertainment and published by Acclaim Entertainment, it is a side-view beat 'em up where players confront villains The Riddler and Two-Face. The game blends side-scrolling platform navigation with one-on-one fighting mechanics.

Players control either Batman or Robin, with an option for two-player cooperative play. The primary objective is to progress through a series of levels, defeating waves of enemies. Movement involves platforming elements such as jumping across gaps, while combat encounters shift to a dedicated fighting game format where characters face opponents individually. The combat system utilizes motion-captured animations and a move set including punches, kicks, and uppercuts, reminiscent of traditional fighting games. Players can also select from an arsenal of gadgets before each level, such as a grappling hook used to access otherwise unreachable areas. These tools each have specific advantages and limitations in different situations.

Progression involves navigating levels that alternate between platforming sections and arena-style fights. The game incorporates secrets for players to discover, including hidden gadgets and riddles posed by The Riddler. Visuals are composed of digitized sprites for characters and environments, though no actors from the film appear in the game. The structure allows players to choose their character and equipment, adding a layer of strategy to the level-by-level advancement.

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