Play Ultima Vii: Part Two – Serpent Isle Online
Explore a new land, solve puzzles, and engage in combat as you restore balance.

🎮 Game Controls
Mouse capture required. Tap screen to active.
- Move
- Action / Fire
- Attack / Strafe
- Menu
- Yes / No Answers
About Ultima Vii: Part Two – Serpent Isle
Ultima VII: Part Two – Serpent Isle is a fantasy role-playing game with puzzle elements and real-time gameplay, released in 1993 for MS-DOS. Developed and published by ORIGIN Systems, Inc., the game is presented from a bird's-eye view perspective. It continues the narrative of the Avatar, who is dispatched by Lord British to the Serpent Isle after a map is discovered indicating the Guardian's ongoing plans to threaten Britannia.
Players control the Avatar and a party of companions, with the primary objective being to restore a great imbalance affecting the island. Progression involves learning the philosophies of the land's original inhabitants, who revered giant serpents representing Order, Chaos, and Balance. The game structure is more linear than some earlier entries in the series, often requiring the completion of specific tasks to unlock new areas. While the narrative advances through many scripted events, the experience retains a significant degree of free-roaming exploration across numerous locations.
Gameplay systems include interacting with a wide array of non-player characters, collecting items, and managing inventory, which features some modifications from the previous title. Combat is handled in real-time through point-and-click commands for the Avatar, while party members are controlled by artificial intelligence. The game utilizes an engine very similar to Ultima VII, incorporating digitized actor portraits for characters.
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