Play The Legend Of Kyrandia: Malcolm’s Revenge Online

Control Malcolm as you solve puzzles and manage his attitude in a point-and-click adventure.

The Legend Of Kyrandia: Malcolm’s Revenge Game
The Legend of Kyrandia: Malcolm’s Revenge game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About The Legend Of Kyrandia: Malcolm’s Revenge

The Legend of Kyrandia: Malcolm’s Revenge thumbnail
Category
Adventure
Platform
MS-Dos
File size
394381329
Release year
1994
Developer
Westwood Studios, Inc.

The Legend of Kyrandia: Malcolm's Revenge is a point and click adventure game released in 1994 for MS-DOS. It is the third installment in The Legend of Kyrandia series, developed by Westwood Studios and published by Virgin Interactive Entertainment. The game presents the narrative from the perspective of Malcolm, a character from the previous titles.

Players control Malcolm from a third-person view, navigating through various environments by interacting with objects and characters using a context-sensitive cursor. This interface handles all primary actions such as examining items, picking them up for inventory, using objects, and initiating dialogue. A central feature of the gameplay is the ability to influence Malcolm's demeanor during conversations, allowing the player to adjust his level of honesty and choose between more agreeable or antagonistic responses. The core progression involves solving a series of inventory-based puzzles to advance the story, with many of these puzzles offering more than one valid solution, providing some flexibility in how objectives are completed.

The game's structure follows the traditional adventure format where exploration and logical item combination are key. Players must thoroughly search each screen, gather useful objects, and determine how to apply them to overcome obstacles and interact with the world. While the overarching plot remains fixed, the moment-to-moment interactions and puzzle resolutions can vary based on the player's choices in dialogue and selected methods, adding a layer of variability to the playthrough.

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