Play The Faery Tale Adventure: Book I Online

Explore a vast world, battle enemies, and retrieve a stolen talisman as one of three brothers.

The Faery Tale Adventure: Book I Game
The Faery Tale Adventure: Book I game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About The Faery Tale Adventure: Book I

The Faery Tale Adventure: Book I thumbnail
Category
Adventure
Platform
MS-Dos
File size
680706
Release year
1989
Developer
MicroIllusions

The Faery Tale Adventure: Book I is an action role-playing game released in 1989 for MS-DOS. Developed and published by MicroIllusions, the game presents a fantasy adventure from a bird's-eye view perspective. It operates in real-time, blending exploration and combat within a large, continuous world.

Players control one of three brothers—Julian, Philip, or Kevin—each with distinct attributes favoring combat, luck, or kindness. The primary objective is to recover a stolen talisman taken by an evil Necromancer, a quest initiated after their father returns mortally wounded from a search. Gameplay centers on exploring a vast interconnected landscape, interacting with non-player characters to receive information and quests, and engaging in real-time combat. When the active brother is defeated, he can be revived a limited number of times based on a luck stat before dying permanently, at which point control shifts to the next sibling. Combat involves maneuvering a character toward or away from enemies while attacking with a key or mouse button. Defeated enemies grant bravery points, which function as a combined measure of experience and strength, increasing both the character's combat prowess and maximum health over time.

The game world is notably large for its era, consisting of approximately 17,000 screens of terrain without transitional loading between areas. Progression involves managing character needs, as the game features a day and night cycle and requires the protagonist to eat and rest. Items can be acquired by defeating enemies or discovered while exploring the environment. This structure encourages extensive travel and interaction with the world's inhabitants to advance the story and strengthen the characters for the overarching quest.

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