Play Star Control (dos) Online

Control unique warships in tactical space battles against other factions.

Star Control (dos) Game
Star Control (DOS) game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Star Control (dos)

Star Control (DOS) thumbnail
Category
Shooter
Platform
MS-Dos
File size
580021
Release year
1990
Developer
Toys for Bob Inc.

Star Control is a science fiction space combat game released in 1990 for MS-DOS. Developed by Toys for Bob and published by Accolade, the game is set in a conflict between two interstellar factions, the Alliance of Free Stars and the Ur-Quan Hierarchy. It combines elements of space flight and shooter genres within a strategic wargame framework.

Players command a variety of warships, each aligned with one of the two opposing factions. The primary activity involves piloting these vessels in combat scenarios, with each ship possessing distinct handling, speed, and weapon systems. Progression is structured through two main modules: the Melee mode, which offers direct ship-to-ship battles against either the computer or another player using one of sixteen available vessels, and a scenario mode featuring nine preset challenges that provide more complex objectives. The core gameplay revolves around mastering the unique characteristics of each ship, which include a standard primary weapon and a special secondary ability, such as launching fighters or transforming between different forms with altered combat stats.

The design emphasizes tactical variety, as the differences between ships extend to their visual appearance, maneuverability, and combat roles. Players must learn how to effectively utilize each vessel's specific capabilities during engagements. The game interface is presented through menus and options that allow players to familiarize themselves with controls and ship functions before engaging in combat. This structure provides a focused experience on space combat mechanics without an overarching narrative campaign.

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