Play Space Quest Iv: Roger Wilco And The Time Rippers (cd) Online

Guide Roger Wilco through time to stop the evil Sludge Vohaul.

Space Quest Iv: Roger Wilco And The Time Rippers (cd) Game
Space Quest IV: Roger Wilco and the Time Rippers (CD) game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Space Quest Iv: Roger Wilco And The Time Rippers (cd)

Space Quest IV: Roger Wilco and the Time Rippers (CD) thumbnail
Category
Adventure
Platform
MS-Dos
File size
91236789
Release year
1992
Developer
Sierra On-Line, Inc.

Space Quest IV: Roger Wilco and the Time Rippers is a point and click adventure game released for MS-DOS in 1992. It was developed and published by Sierra On-Line, Inc. The game is presented from a side view perspective and continues the comedic science fiction series, focusing on protagonist Roger Wilco as he becomes involved in a time travel narrative.

Players control Roger Wilco through a series of static screens, interacting with the environment and characters using a verb-based icon interface. The primary objective is to navigate through different time periods, including recreations of past and future settings from the series, to alter events and prevent a future assassination ordered by the villain Sludge Vohaul. Progression is structured around solving inventory-based puzzles and engaging in dialogue, with the player needing to influence specific characters and scenarios across the timeline. Key gameplay systems include exploring detailed locations, combining items to overcome obstacles, and occasionally participating in embedded minigames, such as an arcade sequence called Ms. Astro Chicken.

The game incorporates aesthetic changes to its visuals and audio to reflect the different time periods Roger visits. These periods include representations of both earlier and later fictional entries in the Space Quest franchise. The interactive elements often produce humorous responses from the game's narrator, especially when the player uses interface tools in unconventional ways on characters or objects. This design encourages experimentation with the command icons to discover various reactions and solutions necessary to advance the story.

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