Play Space Quest Iii: The Pirates Of Pestulon Online

Guide Roger Wilco through space, solving puzzles and facing comedic challenges.

Space Quest Iii: The Pirates Of Pestulon Game
Space Quest III: The Pirates of Pestulon game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Space Quest Iii: The Pirates Of Pestulon

Space Quest III: The Pirates of Pestulon thumbnail
Category
Adventure
Platform
MS-Dos
File size
2013008
Release year
1989
Developer
Sierra On-Line, Inc.

Space Quest III: The Pirates of Pestulon is a graphical adventure game released in 1989 for MS-DOS. Developed and published by Sierra On-Line, Inc., it is a science fiction comedy title that continues the story of the janitor Roger Wilco. The game presents its environments from a side view perspective and incorporates puzzle elements into its point and click adventure framework.

Players control Roger Wilco, who begins the game awakening in a garbage scow after the events of the previous installment. The primary objective is to navigate a series of interconnected locations, solve puzzles, and ultimately secure a starship to explore the galaxy. Progression is achieved by typing specific text commands to interact with the environment and inventory items, though a mouse can also be used for basic movement and menu access. Key gameplay systems include exploring various settings such as a software company prison and a fast-food restaurant, engaging in logic-based inventory puzzles, and participating in distinct mini-games like a ship combat sequence represented on a radar screen.

One notable mini-game encountered during the adventure is called Astro Chicken, a self-contained arcade challenge where the player must carefully land a chicken on a trampoline using thrust controls. Success in this mini-game can reveal additional narrative elements. The game's control scheme for mouse movement was a developing feature at the time of release, meaning the character does not pathfind around obstacles automatically and will stop when encountering a barrier.

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