Play Simlife Online

Create and manage a unique ecosystem with animals, plants, and environmental factors.

Simlife Game
SimLife game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Simlife

SimLife thumbnail
Category
Simulation
Platform
MS-Dos
File size
1030616
Release year
1992
Developer
Maxis Software Inc.

SimLife: The Genetic Playground is a simulation game released in 1992 for MS-DOS. Developed and published by Maxis Software Inc., it presents a top-down view of a planetary ecosystem where players can design and manage a virtual world. The game functions as an ecosystem simulator, allowing users to manipulate fundamental planetary conditions such as gravity, radiation, heat, and light to shape the environment.

In SimLife, the player acts as a planetary overseer with the primary objective of establishing a stable, Earth-like ecosystem. This involves populating the world with plants and animals, which can be selected from a library or custom-created by the player. A central gameplay system is the detailed creature editor, where players can design animals by adjusting numerous genetic and physical traits using slider controls. These custom creatures have specific dietary needs, reproductive methods, and survival requirements, and they will perish if their environment is not suitably maintained. Progression is measured by the ecosystem's stability and longevity, a task that requires careful monitoring and adjustment of both lifeforms and planetary conditions.

The simulation includes systems for environmental manipulation and disaster management. Players can introduce catastrophic events like brush fires, floods, or meteor impacts, which abruptly alter the world's topography, climate, and radiation levels. These events can trigger genetic mutations in surviving animal populations. Furthermore, the game's systems allow for the creation of highly adaptable creatures with rapid reproduction rates. Such animals can multiply uncontrollably, consuming all available plant and animal biomass, which may lead to cannibalistic behavior and ultimately render the planet barren. This capacity for both creation and disruption forms the core of the interactive simulation.

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