Play Silent Hunter Online

Command a submarine in World War II, complete missions, and sink enemy ships.

Silent Hunter Game
Silent Hunter game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Silent Hunter

Silent Hunter thumbnail
Category
Simulation
Platform
MS-Dos
File size
11590082
Release year
1996
Developer
Aeon Electronic Entertainment, Inc.

Silent Hunter is a historical battle simulation released in 1996 for MS-DOS. Developed by Aeon Electronic Entertainment and published by Strategic Simulations, Inc., the game is a World War II submarine combat simulator set in the Pacific Theater. Players assume the role of a United States submarine commander from the attack on Pearl Harbor through the end of the conflict.

The player controls a submarine from a first-person perspective, with the primary objective of sinking enemy ships and accumulating as much tonnage as possible. Commanders can select from various U.S. submarine classes and engage in different mission types, including historical patrols, hypothetical encounters, or a full career campaign. The game world encompasses nine patrol zones, ranging from the Solomon Islands to the Sea of Japan, and features detailed coastal areas with ports and harbors that can be infiltrated for reconnaissance or to attack vessels at anchor. Progression is measured by successful mission completion, with commanders potentially receiving medals or commendations for notable actions.

Gameplay systems focus on submarine operation, navigation, and tactical combat. Players manage their vessel's systems, plot courses on strategic maps, and engage in stealthy approaches to identify and attack enemy convoys and warships. A key element involves comparing a player's accumulated tonnage and combat record against the historical achievements of real World War II submarine commanders, providing a benchmark for performance within the simulated campaign.

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