Play Quest For Glory I: So You Want To Be A Hero Online

Explore a fantasy world, engage in combat, and solve puzzles using an icon-based interface.

Quest For Glory I: So You Want To Be A Hero Game
Quest for Glory I: So You Want To Be A Hero game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Quest For Glory I: So You Want To Be A Hero

Quest for Glory I: So You Want To Be A Hero thumbnail
Category
Adventure
Platform
MS-Dos
File size
6758148
Release year
1992
Developer
Sierra On-Line, Inc.

Quest for Glory I: So You Want To Be A Hero is a fantasy adventure game released for MS-DOS in 1992 by developer and publisher Sierra On-Line, Inc. This title is a graphical and interface remake of the earlier game Hero's Quest: So You Want To Be A Hero. It is presented from a third-person perspective and combines point-and-click adventure mechanics with real-time role-playing elements.

Players create and control a custom character, choosing from fighter, magic-user, or thief classes, with the objective of completing heroic tasks to become a recognized hero. Progression involves exploring the town of Spielburg and its surrounding wilderness, interacting with characters through dialogue menus, and solving inventory-based puzzles. Key gameplay systems include real-time combat, where players engage in over-the-shoulder view battles using icon-based commands for attacks, parries, and dodges, and a magic system that allows spellcasting during these encounters. The adventure is structured around finding items, gathering clues, and fulfilling quests for various non-player characters to advance the story.

The game's presentation was updated for this release with 256-color VGA graphics, redrawn locations, and character portraits during conversations. The original text parser interface was replaced with an icon-driven point-and-click system consistent with other Sierra adventure titles of the period. Additional refinements include modified dialogue with new references and the use of stop-motion animated clay models for enemy characters during combat sequences.

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