Play Paperboy 2 (dos) Online

Navigate a bicycle route, delivering newspapers and avoiding obstacles along the way.

Paperboy 2 (dos) Game
Paperboy 2 (DOS) game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Paperboy 2 (dos)

Paperboy 2 (DOS) thumbnail
Category
Action
Platform
MS-Dos
File size
221650
Release year
1991
Developer
Tengen Inc.

Paperboy 2 is an action game released in 1991 for the MS-DOS platform. Developed by Tengen Inc. and published by Mindscape, Inc., the game is presented from a bird's-eye view and falls into the bike or bicycling genre. Players take on the role of a newspaper delivery person navigating suburban streets.

The core gameplay involves controlling the paperboy or papergirl on a bicycle along a predetermined route. The primary objective is to deliver newspapers accurately to subscribing customers while avoiding obstacles and hazards. These obstacles include typical street elements like cars, dogs, and pedestrians, as well as more unusual threats such as cannon fire. Players must also ensure they do not hit the houses of non-subscribers, as this negatively impacts their performance. The game progresses through a series of daily routes, with the player's performance carrying over and affecting subsequent stages.

Throughout each stage, players can encounter specific scripted events that, if interacted with correctly, result in a special front-page story in the following day's virtual newspaper. Examples of these events include breaking a window with a thrown paper, which generates a headline about vandalism, or intervening in a gas station robbery by hitting the gunman, leading to a headline about foiling a crime. Another event involves stopping a runaway baby carriage. Successfully completing these actions is woven into the game's structure, with successful interventions sometimes depicted as earning a reward from a policeman within the newspaper's story panel. These optional objectives add a layer of interaction beyond the basic delivery and avoidance mechanics.

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