Play Once Upon A Time: Little Red Riding Hood Online

Choose to be Little Red Riding Hood or the Wolf and complete various objectives.

Once Upon A Time: Little Red Riding Hood Game
Once Upon A Time: Little Red Riding Hood game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Once Upon A Time: Little Red Riding Hood

Once Upon A Time: Little Red Riding Hood thumbnail
Category
Adventure
Platform
MS-Dos
File size
938362
Release year
1991
Developer
Coktel Vision

Once Upon A Time: Little Red Riding Hood is an interactive storybook game released in 1991 for MS-DOS. Developed and published by Coktel Vision, it is part of the Once Upon A Time series and adapts the classic fairy tale by Charles Perrault into a children's adventure title. The game is presented primarily from a first-person perspective, utilizing a point-and-click interface for navigation and interaction.

Players choose to control either Little Red Riding Hood or the Wolf, a decision that determines the game's objectives and narrative path. As Little Red Riding Hood, the player must gather items to deliver a cake to her grandmother and locate the homes of lost animals, tasks handled in the first-person point-and-click view. The gameplay also shifts to a third-person side view for sections where the character travels through the forest to catch butterflies or collect nuts while avoiding wasps. Similarly, playing as the Wolf involves first-person point-and-click sequences to collect hunting items or chase animals from their houses, alongside third-person side-view segments where the Wolf catches birds or squirrels for food while evading the Raven. A key interaction in both storylines involves a confrontation where the player character can knock out the opponent using a stick or claws in the first-person view.

The game offers three selectable difficulty levels to accommodate different players. Upon completion, the structure allows for replayability by letting players restart the adventure from any of five predefined checkpoints, enabling them to revisit specific segments of the story without beginning from the start. This design supports varied approaches to the branching objectives based on the character selected at the outset.

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