Play King’s Quest V: Absence Makes The Heart Go Yonder! Online

Guide King Graham through a fantasy world to rescue his family and castle.

King’s Quest V: Absence Makes The Heart Go Yonder! Game
King’s Quest V: Absence Makes the Heart Go Yonder! game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About King’s Quest V: Absence Makes The Heart Go Yonder!

King’s Quest V: Absence Makes the Heart Go Yonder! thumbnail
Category
Adventure
Platform
MS-Dos
File size
8926283
Release year
1990
Developer
Sierra On-Line, Inc.

King's Quest V: Absence Makes the Heart Go Yonder! is a graphic adventure game released in 1990 for MS-DOS. Developed and published by Sierra On-Line, Inc., it is a fantasy title featuring puzzle elements and presented from a side view perspective. This installment introduced a point-and-click mouse interface to the series, moving away from the text parser system of earlier games.

Players control King Graham of Daventry, whose castle and family have been magically abducted by an evil wizard named Mordack. The primary objective is to guide Graham across the land of Serenia to seek aid and ultimately rescue his family. Progression is structured through exploring various screens, interacting with characters and objects, and solving inventory-based puzzles. The gameplay centers on using context-sensitive mouse cursors for walking, looking, manipulating items, and conversing with both people and creatures. Collected items are stored in an inventory bag, where they can be examined or combined before being used on elements in the environment.

The game world contains numerous hazards that can lead to Graham's death, such as dangerous creatures, environmental traps, or fatal interactions. This requires cautious exploration and strategic decision making. Players are encouraged to save their progress frequently across multiple files to mitigate setbacks, as failing to avoid these perils can result in losing progress or restarting the adventure.

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