Play Flashback: The Quest For Identity (dos) Online

Guide Conrad through an alien world, solving puzzles and fighting enemies to regain his memory.

Flashback: The Quest For Identity (dos) Game
Flashback: The Quest for Identity (DOS) game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Flashback: The Quest For Identity (dos)

Flashback: The Quest for Identity (DOS) thumbnail
Category
Adventure
Platform
MS-Dos
File size
3065418
Release year
1993
Developer
Delphine Software International

Flashback: The Quest for Identity is a side-view action-adventure game released in 1993 for MS-DOS. Developed by Delphine Software International and published by Strategic Simulations, Inc., the game is set in a cyberpunk and dark sci-fi universe in the year 2142. It blends platforming, shooting, and puzzle-solving mechanics into its structure.

The player controls Conrad B. Hart, an amnesiac who crash-lands on an alien planet after escaping hostile forces. The primary objectives involve surviving the hostile environment and uncovering the protagonist's lost identity. Gameplay progression is structured around navigating through large, interconnected levels. Players guide Conrad through platforming sequences that require running, jumping, climbing, and hanging from ledges. Exploration is a significant component, as the levels often contain areas to investigate and items to collect. Interaction with non-player characters to gather information and complete tasks also advances the narrative in an adventure-like manner.

Combat involves using a gun with unlimited ammunition to shoot enemies, as well as utilizing environmental objects like stones for attack or distraction. Defensive maneuvers such as crouching and rolling are frequently necessary during encounters. Conrad is protected by an energy shield that depletes when hit; these shields can be recharged at specific stations found in the world. While many areas are filled with hostile creatures, some locations are safe and dedicated to story progression. The game employs cinematic sequences, with the MS-DOS version using vector graphic cutscenes to convey story elements between gameplay segments.

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