Play Fade To Black Online

Control Conrad as he fights Morphs and solves puzzles in a dynamic environment.

Fade To Black Game
Fade to Black game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Fade To Black

Fade to Black thumbnail
Category
Action
Platform
MS-Dos
File size
30847682
Release year
1995
Developer
Delphine Software International

Fade to Black is an action-adventure game released in 1995 for the MS-DOS platform. Developed by Delphine Software International and published by Electronic Arts, Inc., it serves as a direct sequel to the earlier title Flashback: The Quest for Identity. The game presents its world through fully polygonal graphics and is viewed from a dynamic third-person perspective, where the camera angle shifts based on the player character's location.

Players control Conrad, the protagonist from the previous game, who finds himself imprisoned by a hostile force known as the Morphs. The primary objective is to escape captivity and combat the Morph invasion, a task that involves navigating through various environments and uncovering which characters can be trusted. Progression is structured around a series of interconnected locations where Conrad must engage in combat and solve environmental puzzles to advance. Gameplay systems include using a variety of weapons to defeat enemies and interacting with the surroundings to overcome obstacles. The character's movement is more limited compared to the prequel, as he cannot jump or climb; defensive actions are primarily restricted to ducking to avoid enemy fire.

The adventure unfolds as Conrad seeks assistance from a group called the Ancients, integrating narrative elements with the core action and puzzle-solving. The experience is built on exploration through the shifting camera perspectives, with players directing Conrad through hostile territories and interior spaces. The challenges consist of direct confrontations with foes and logical puzzles that block the path forward, requiring observation and interaction with the game world to proceed.

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