Play Dungeon Master (dos) Online

Control four adventurers as you explore a dungeon, fight enemies, and solve puzzles.

Dungeon Master (dos) Game
Dungeon Master (DOS) game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Dungeon Master (dos)

Dungeon Master (DOS) thumbnail
Category
Adventure
Platform
MS-Dos
File size
859369
Release year
1992
Developer
FTL Games

Dungeon Master is a first-person role-playing game released for MS-DOS in 1992. Developed and published by FTL Games, it is a dungeon crawler set in a fantasy environment that incorporates real-time action and puzzle-solving mechanics. The player's objective is to guide a party of adventurers through a multi-level labyrinth.

The player begins by assembling a party of four characters from a roster of potential adventurers. Controlling this group from a first-person perspective, the player navigates a grid-based dungeon in real time, solving environmental puzzles, managing inventory, and engaging in combat. Unlike many contemporary RPGs, combat occurs in real time; the player must manually click on enemies to initiate attacks with equipped weapons or spells. Character progression is tied directly to the use of skills, meaning a character's prowess with a weapon or a school of magic improves through repeated practice rather than through an abstract experience point system.

A central gameplay system involves spellcasting, which is performed by combining specific magical runes in sequences. The game world is highly interactive, allowing the player to directly manipulate objects like levers, doors, and items using a point-and-click interface. The overarching goal is to explore the dungeon's depths, ultimately seeking the powerful Firestaff artifact. The narrative conclusion is determined by the player's final actions with this item, leading to different endings based on whether it is used to confront a central antagonist or if the party chooses to depart the dungeon with it.

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