Play Cruise For A Corpse Online

Investigate a murder on a ship by gathering clues and questioning suspects.

Cruise For A Corpse Game
Cruise for a Corpse game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Cruise For A Corpse

Cruise for a Corpse thumbnail
Category
Adventure
Platform
MS-Dos
File size
3210345
Release year
1991
Developer
Delphine Software International

Cruise for a Corpse is a detective mystery graphic adventure game released in 1991 for MS-DOS. Developed by Delphine Software International and published by Interplay Entertainment, the game is presented from a side view perspective and is set in the interwar period of 1927. Players assume the role of Inspector Raoul Dusentier, who finds himself investigating a murder during what was meant to be a leisurely cruise.

The player guides Inspector Dusentier as he explores the sailing ship, searching for clues and speaking with the other passengers and crew. The core gameplay involves examining environments, collecting items, and solving puzzles to uncover the truth behind the killing. A key mechanic is the passage of time, which advances in ten-minute increments whenever a significant clue is discovered; this progression alters which characters are available for conversation in different locations on the vessel. Interaction is handled through a context-sensitive mouse-driven interface, where the cursor changes over interactive elements, allowing the player to perform actions like opening, searching, or using inventory items.

Evidence and objects are found scattered throughout the ship, often appearing in previously empty containers as the investigation unfolds. The narrative structure presents a closed circle of suspects, with each character possessing potential motives for the murder. The player must piece together information from dialogues and discovered clues to logically deduce the culprit, following a traditional mystery framework. The game utilizes polygonal character models within its visual presentation, and all player actions are managed through the mouse-based Cinematique interface, which dynamically offers relevant verbs for each interactive object or scene.

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