Play Conquests Of Camelot: The Search For The Grail Online
Guide King Arthur on a quest to find the Holy Grail and rescue knights.

🎮 Game Controls
Mouse capture required. Tap screen to active.
- Move
- Action / Fire
- Attack / Strafe
- Menu
- Yes / No Answers
About Conquests Of Camelot: The Search For The Grail
Conquests of Camelot: The Search for the Grail is a graphic adventure game released in 1990 for MS-DOS. Developed and published by Sierra On-Line, the game is a point and click adventure that blends fantasy and puzzle elements. Set in a version of the ninth century, the narrative follows King Arthur as he searches for the Holy Grail to lift a curse that has brought famine and drought to Camelot, a situation stemming from a love triangle involving Queen Gwenhyver and the knight Launcelot.
Players control King Arthur from a third person perspective, guiding him through a series of interconnected scenes across England, Jerusalem, and other regions. The primary objective is to locate the missing knights and find the Grail by solving environmental puzzles, collecting items, and engaging in dialogue with characters. Progression is structured around exploring various real and mythical locations, where players must examine their surroundings, combine inventory objects, and make choices that influence the story. The game incorporates action sequences that test player skill, while also tracking the accumulation of cultural knowledge and the moral weight of Arthur's decisions.
The game presents an alternate historical reality where pagan deities exist alongside Christian elements, though it does not focus extensively on detailed religious practices or historical figures. Many puzzles and story obstacles offer multiple potential solutions, allowing for a degree of nonlinearity; it is possible to reach the final stages without completing every major quest. Arthur's journey is evaluated in three categories: skill, wisdom, and soul. The outcome of the story is affected by these evaluations, with a low score in the soul category leading to a particular narrative conclusion.
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