Play Abandoned Places: A Time For Heroes Online

Control four heroes to explore a 2D world and fight in real-time dungeons.

Abandoned Places: A Time For Heroes Game
Abandoned Places: A Time for Heroes game

🎮 Game Controls

Mouse capture required. Tap screen to active.

  • WASD / ↑↓←→ Move
  • Space / Enter Action / Fire
  • Ctrl / Alt Attack / Strafe
  • Esc Menu
  • Y / N Yes / No Answers
Lock Mouse: Tap Screen | Unlock: Esc

About Abandoned Places: A Time For Heroes

Abandoned Places: A Time for Heroes thumbnail
Category
Adventure
Platform
MS-Dos
File size
2284216
Release year
1992
Developer
ArtGame

Abandoned Places: A Time for Heroes is a role-playing game released in 1992 for MS-DOS systems. Developed by ArtGame and published by International Computer Entertainment Ltd., it is a fantasy dungeon crawler that uses a first-person perspective and unfolds in real time. The narrative follows a party of four heroes on a quest to save the world of Kalynthia from the antagonist, the arch mage Bronagh.

Players control the party of four characters, managing their equipment, abilities, and health, which is visually represented by character portraits. Progression involves navigating two distinct types of environments. Most exploration across the overworld map and within towns is presented from a two-dimensional top-down view. Towns feature a static interface where players select specific buildings, such as a church for healing or a sage for information, to access their services. The primary objectives extend beyond the central story, allowing for freedom to pursue various side activities and exploration.

The core dungeon exploration shifts to a three-dimensional, first-person view reminiscent of contemporary dungeon crawlers. The screen is divided, showing the dungeon ahead in a window while the party's status and portraits are displayed alongside it. Combat occurs in real time within these dungeons. Players initiate attacks by selecting a character's weapon or magic spell icon and then clicking on a target monster. Each action has a cooldown period before it can be used again. The effectiveness of attacks varies based on each character's specialized role and their assigned position within the party formation.

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